WaveWarp Users' Guide: last updated 28 February 2002
  

2.1-- Starting with a DirectX plugin effect example |
 
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If you expect to be using WaveWarp primarily as a DirectX plugin effect (rather than as a standalone processor of audio data), then we suggest that you jump now to section 3--. Moreover, for a step-by-step guide on using WaveWarp with Cakewalk Pro Audio 9.0, Emagic Logic Audio 4.1, SEK'D Samplitude 2496, or Sonic Foundry Acid Pro 2.0, you may jump to sections 3.9--, 3.10--, 3.11--, and 3.12--, respectively, to get up-and-running immediately. Even if you are using a different audio editor/sequencer application, then the usage will be broadly similar to the three explicitly described in this document, so it is worthwhile reading those sections to help you in getting started.
Once you have become familiar with the basic DirectX functionality of WaveWarp, we strongly recommend that you return to section 2.3-- and work through the standalone example. This will be very useful for getting going with building your own effect algorithms from scratch.

   
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