WaveWarp Users' Guide: last updated 28 February 2002
  

3.4-- Using WaveWarp as a DirectX plugin under "remote control" via the "WaveWarp DirectX Interface" |
 
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For maximum "usability" and convenience, you can access the full power of WaveWarp entirely from within your DirectX audio editor/sequencer environment. To do so, simply boot-up your audio editor/sequencer application, configure an audio track for use with a DirectX plugin (examples on how to do this are given below for some popular sequencers), then select the "WaveWarp DirectX Interface" from the list of available DirectX plugins (after installation, WaveWarp will automatically appear in the list of available DirectX plugins on your computer). Once you've selected WaveWarp as your desired plugin, the "WaveWarp DirectX Interface" will appear. An annotated screenshot of this window is shown in Figure 27. This is the interface via which you manipulate WaveWarp by "remote control" from within your audio editor/sequencer application.

Figure 27 The "WaveWarp DirectX Interface" (stereo version) which appears within the DirectX audio editor/sequencer application when WaveWarp is selected as the desired DirectX plugin. This interface enables WaveWarp to be manipulated by "remote control" from within the audio editor/sequencer application.
Notes:
1. there are separate interfaces for mono and stereo plugins. Most audio editors/sequencers expect a stereo plugin by default, so it is recommended that you select the Stereo version of the WaveWarp DirectX Interface under most circumstances. However, in some situations you may specifically require a mono plugin (e.g. to reduce the computational burden of very large effects). Take care to ensure that the audio editor/sequencer application is correctly configured to interface with a mono plugin before you select the Mono version of the WaveWarp DirectX Interface.
2. you may invoke as many WaveWarp DirectX Interfaces as you wish, for example, if you have multiple sequencers (or multiple tracks within a sequencer) each accessing its own WaveWarp DirectX plugin. For each WaveWarp DirectX Interface invoked, a separate instance of WaveWarp will be initiated. Although you would generally use different DrawingBoards (i.e. different effect plugins) with each instance if WaveWarp, you are free to use the same DrawingBoard with each instance of WaveWarp e.g. if you wish to apply the same effect to multiple tracks simultaneously.
The main controls associated with this interface are described below:

   
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