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WaveWarp Users' Guide: last updated 28 February 2002

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3.9-- Using WaveWarp with Cakewalk Pro Audio 9.0

This example was developed with Cakewalk Pro Audio 9.0 under Windows 98 (2nd Edition). Compatibility with other versions of the software or operating systems is not guaranteed.

Starting from scratch without WaveWarp or Cakewalk running, carry out the following steps in order:

1. Start Cakewalk Pro Audio 9.0. You should be presented with an empty track list as shown in the screenshot in Figure 34.

Figure 34 Main window of Cakewalk Pro Audio 9.0 showing new blank project.

2. If the empty track list did not automatically appear, select "New..." under the "File" menu, then select "Normal" from the pop-up "New Project File" dialog, as shown in the screenshot in Figure 35.

Figure 35 Selecting a new "Normal" project via the "New" item under the "File" menu in Cakewalk Pro Audio 9.0.

3. With the empty track list visible and Track 1 highlighted (if it is not highlighted, then select it with the mouse), select the "Wave File..." item from the "Insert" menu, as shown in Figure 36.

Figure 36 Importing a WAV file into Cakewalk Pro Audio 9.0.

4. You may select any stereo WAV file of your choice. For the sake of example, try selecting "wavewarp.wav" from the "Wav\Stereo" sub-directory of the WaveWarp root. The selected WAV file then appears as a region inside Track 1 of the track list. Select this region by clicking on it, then press the "Set Loop Selection" button, as shown in the screenshot in Figure 37. This enables auto-looping around the WAV file (for convenience when auditioning the DirectX effect later).

Figure 37 Setting the looping around the selected audio in Cakewalk Pro Audio 9.0.

5. Now open the mixing console by selecting the "Console" item under the "View" menu, as shown in the screenshot in Figure 38.

Figure 38 Opening the mixer console in Cakewalk Pro Audio 9.0.

6. The mixing console will appear with an entry for Track 1. Right-click the black square region directly below the "Track 1" label. This will activate a menu from which you can select a DirectX plugin from the list of available effects installed on your computer. Select "WaveWarp DirectX Interface - Stereo", as illustrated in the screenshot in Figure 39.

Figure 39 Selecting WaveWarp as a DirectX plugin in Cakewalk Pro Audio 9.0.

7. The label "Stereo" will now appear in the black square region directly below the "Track 1" label, as shown in the screenshot in Figure 40.

Figure 40 Status display showing "Stereo" which indicates that the WaveWarp Stereo DirectX Interface has been selected as the DirectX plugin for Track 1 in Cakewalk Pro Audio 9.0.

8. Double-click on this "Stereo" label (single-clicking will have no effect). The WaveWarp DirectX Interface will now open, as shown in the screenshot in Figure 41. Also, by default, WaveWarp will automatically boot-up (unless it is already started) and the Example DrawingBoard entitled "DirectXstereoWelcome.dwb" will automatically be loaded with its Parameter Windows and Description Window open. These windows are also shown in Figure 41.

Figure 41 The "WaveWarp DirectX Interface" which appears when double-clicking the "Stereo" label (from Figure 40 ) in Cakewalk Pro Audio 9.0. This interface is essentially the same as that shown in Figure 27 except for a different "Presets" panel, the layout of which depends on the sequencer (in this case Cakewalk Pro Audio 9.0). Also shown are the Parameter Windows and Description Window for "DirectXstereoWelcome.dwb" which is automatically loaded (unless this option has been suppressed from within WaveWarp's Option menu).

9. To select an Example DrawingBoard for use as a DirectX effect (if "DirectXstereoWelcome.dwb" did not automatically load during the previous step), press the "Browse" button in the WaveWarp DirectX Interface. The browser should (by default) be set to the "ExampleDrawingBoards\DirectX\Stereo" sub-directory of the WaveWarp root (if it is not, then navigate to this location) and select the "DirectXstereoWelcome.dwb" DrawingBoard. WaveWarp will automatically boot-up in the background (if it hasn't already), and the selected DrawingBoard will be enabled as the DirectX plugin. The two parameter windows for this DrawingBoard, namely the "Simple Delay" and the "Decibel Mixer" windows, will appear in the foreground of the main Cakewalk window, as shown in the screenshot in Figure 41. The DrawingBoard Description Window will also open (in non-edit mode). Important note: the WaveWarp application, though running, is hidden from view.

10. Press the "Play" button in Cakewalk, as illustrated in Figure 42. You will hear the WAV file in the Cakewalk track being processed in real-time by the WaveWarp DrawingBoard acting as a DirectX plugin ! Try adjusting the sliders of the "Simple Delay" and the "Decibel Mixer" on-the-fly.

Figure 42 The "Play" button in Cakewalk Pro-Audio 9.0 (located on main toolbar).

11. Try experimenting with different example DrawingBoards using the "Browse" button in the WaveWarp DirectX interface. As explained in section 3.5.1--, any DrawingBoard can be selected since it will be automatically converted into a DirectX-enabled DrawingBoard (i.e. the appropriate ports will be added). Refer to section 3.5-- for detailed information on manipulating WaveWarp via the DirectX Interface. Once you are familiar with this interface, try "bringing WaveWarp to the front" and changing the architecture of the effect by removing, adding, or changing the components - better still, try building your own DirectX effect from scratch !

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