WaveWarp Users' Guide: last updated 28 February 2002
  

3.11-- Using WaveWarp with SEK'D Samplitude 2496 |
 
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This example was developed with SEK'D Samplitude 2496 V5.33A under Windows 98 (2nd Edition). Compatibility with other versions of the software or operating systems is not guaranteed.
Starting from scratch without WaveWarp or Samplitude running, carry out the following steps in order:
1. Start Samplitude. You should be presented with a blank workspace within the Samplitude main window. Select "New Multitrack Project..." from the "File" menu, as shown in the screenshot in Figure 57.

Figure 57 Creating a new Multitrack Project in Samplitude 2496.
2. Select a "1 Track (CD TOC)" project in the pop-up "Setup for new VIP" dialog, then click the "OK" button, as shown in the screenshot in Figure 58 (all other settings in the dialog should default to suitable values).

Figure 58 Selecting a "1 Track" option for the new project in Samplitude 2496.
3. De-activate the "Record Enabled" by clicking the red "R1" label, as shown in the screenshot in Figure 59 (the label should switch from red to gray).

Figure 59 The default "Record Enabled" status of the new track in Samplitude 2496. Disable the "Record Enabled" status by clicking on the red "R1" label before proceeding to the next step.
4. To import a WAV file, press the "Open Wave" button, as shown in the screenshot in Figure 60.

Figure 60 The "Open Wave" button for importing a WAV file into Samplitude 2496.
5. You may select any stereo WAV file of your choice. For the sake of example, try selecting "wavewarp.wav" from the "Wav\Stereo" sub-directory of the WaveWarp root. The selected WAV file then appears as a region inside the track window as shown in the screenshot in Figure 61.

Figure 61 Imported audio file displayed in Samplitude 2496. Also visible is the "New Plugin" button for enabling DirectX plugins (on a per-track basis in this example, though per-object basis also available in Samplitude, not covered further here).
6. Select the audio region for looping by carefully clicking on its right-hand edge (in the upper half of the displayed waveform), and dragging all the way to the left-hand edge. The entire region should now be selected, as indicated by the black background as shown in the screenshot in Figure 62. This enables auto-looping around the WAV file (for convenience when auditioning the DirectX effect).

Figure 62 Audio region selected for looping in Samplitude 2496.
7. Click on the panel labeled "New Plugin" (located to the left of the displayed waveform, visible in previous screenshot). This will activate a menu from which you can select a DirectX plugin from the list of available effects installed on your computer. Select "WaveWarp DirectX Interface Stereo" by double-clicking (single-clicking will have no effect), as illustrated in the screenshot in Figure 63.

Figure 63 Selecting WaveWarp as a DirectX plugin in Samplitude 2496.
8. The WaveWarp DirectX Interface will now open, as shown in the screenshot in Figure 64 (you may now close the previous window by clicking its "OK" button to avoid screen clutter). By default, WaveWarp will automatically boot-up (unless it is already started) and the Example DrawingBoard entitled "DirectXstereoWelcome.dwb" will automatically be loaded with its Parameter Windows and Description Window open. These windows are also shown in Figure 64.

Figure 64 The "WaveWarp DirectX Interface" which appears when selecting WaveWarp as the desired DirectX plugin in Samplitude 2496 (see previous figure). This interface is essentially the same as that shown in Figure 27 except for a different "Presets" panel, the layout of which depends on the sequencer (in this case Samplitude 2496). Also shown are the Parameter Windows and Description Window for "DirectXstereoWelcome.dwb" which is automatically loaded (unless this option has been suppressed from within WaveWarp's Option menu).
9. To select an Example DrawingBoard for use as a DirectX effect (if "DirectXstereoWelcome.dwb" did not automatically load during the previous step), press the "Browse" button in the WaveWarp DirectX Interface. The browser should (by default) be set to the "ExampleDrawingBoards\DirectX\Stereo" sub-directory of the WaveWarp root (if it is not, then navigate to this location) and select the "DirectXstereoWelcome.dwb" DrawingBoard. WaveWarp will automatically boot-up in the background (if it hasn't already), and the selected DrawingBoard will be enabled as the DirectX plugin. The two parameter windows for this DrawingBoard, namely the "Simple Delay" and the "Decibel Mixer" windows, will appear in the foreground of the main Samplitude window, as shown in the screenshot in Figure 64. The DrawingBoard Description Window will also open (in non-edit mode). Important note: the WaveWarp application, though running, is hidden from view.
10. Press the "Play Loop" button in Samplitude, as illustrated in the screenshot in Figure 65.

Figure 65 The "Play Loop" button in Samplitude 2496 (located in the main toolbar).
You will hear the WAV file in the Samplitude track being processed in real-time by the WaveWarp DrawingBoard acting as a DirectX plugin ! Try adjusting the sliders of the "Simple Delay" and the "Decibel Mixer" on-the-fly.
11. Try experimenting with different example DirectX DrawingBoards (from the same directory as before, using the "Browse" button). Refer to section 3.5-- for detailed information on manipulating WaveWarp via the DirectX Interface. Once you are familiar with this interface, try "bringing WaveWarp to the front" and changing the architecture of the effect by removing, adding, or changing the components - better still, try building your own DirectX effect from scratch !

   
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